Frozord

In this game we control with the mouse a character in which is persecuted by letters written in a blackboard. Our challenge is to find out what word these letters form, since they follow it in the same order as the word is written. You can play it from the link:  https://scratch.mit.edu/projects/256331667/

The inspiration for this game came very randomly, was developing some mechanics to move words on the screen from the contact with a character. But my problem is at the point of contact. For if the character touched the beginning of the word, he would hold it from that point, if he touched the middle of the word he would hold it from the middle. That worked, but depending on the word, it was a huge thing walking the screen. I thought of shortening her whenever the character held her. A way for the player to be able to identify the word without it being immense. Then from the point of contact, being the character, I put the letters to slide close to him. But I began to find it difficult to read them. I needed to get away from them so that when they were reorganizing I could identify them. It was then that I perceived a dynamics of challenge hitherto unthought. Identify the words while chasing the character.

The rest was just game design. I have determined some characters with a simple look that look good while the player moves them across the screen with the mouse. I put in the character a function to always make it face to the capital letter of the word. So he would not be so static. I put the option of the player to choose a character as a way to identify better with the game.

I determined the background of the game screen to be a white board, where the words would be written. When the player knows the answer, he can press the mouse and both the character and the letters will be frozen on the screen. Then he will have to write the right answer, or get kicked until he gets it right.

When you hit a word, the screen turns black and a new word appears with its letters scattered across the screen.

The game has 10 words and at the end the player sees a screen of congratulations written on the whiteboard.

The whole game is built quite simply, even editing the words can be done without knowledge about the structure of the game. Just open your code, select the “list” words, and add or delete the words you want. During the game they appear in random order.

In conversation with a Elementary School teacher I who knew this game, she considered it excellent to develop the lexical reading route. A common skill is those who have fluency in a particular language. That is, the ability to read a sentence with its letters changed and immediately understand its meaning. For example: teh fna si on (the fan is on).

The title frozord derives from the words: frozen and word. Its meaning is to say that the words freeze. The original name of this game was “Palavras congeladas” (that means Frozen words), but I believe frozord has a much nicer sound.